|
USMC Rules For Gun Fighting

- Bring a gun. Preferably, bring at least two guns.
Bring all of your friends who have guns.
- Anything worth shooting is worth shooting twice.
Ammo is cheap. Life is expensive.
- Only hits count. A close miss is still a miss.
- If your shooting stance is good, you're probably
not moving fast enough nor using cover correctly.
- Move away from your attacker. Distance is your
friend. (Lateral and diagonal movements are preferred.)
- If you can choose what to bring to a gunfight,
bring a long gun and a friend with a long gun.
- In ten years nobody will remember the details of
caliber, stance, or tactics. They will only remember who lived.
- If you are not shooting, you should be
communicating, reloading, and running.
- Accuracy is relative: most combat shooting
standards will be more dependent on "pucker factor" than the inherent
accuracy of the gun.
- Use a gun that works EVERY TIME.
- Someday someone may kill you with your own gun,
but they should have to beat you to death with it because it is empty.
- Always cheat = always win. The only unfair fight
is the one you lose.
- Have a plan.
- Have a back-up plan, because the first one won't
work.
- Use cover and concealment as much as possible.
- Flank your adversary when possible. Protect
yours.
- Don't drop your guard.
- Always tactically reload and threat scan 360
degrees.
- Watch their hands. Hands kill. (In God we trust.
Everyone else, keep your hands where I can see them).
- Decide to be AGGRESSIVE enough, QUICKLY enough.
- The faster you finish the fight, the less shot up
you will get.
- Be polite. Be professional. But, have a plan to
kill everyone you meet.
- Be courteous to everyone, friendly to no one.
- Do not attend a gunfight with a handgun, the
caliber of which does not start with a "4".
|